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Pixelated Audio 139 - Treasure Conflix

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Pixelated Audio 139 - Treasure Conflix artwork

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Pixelated Audio 139 - Treasure Conflix

Pixelated Audio

In early 1996,  SquareSoft  released  Treasure Conflix  and three other exclusive titles for the Satellaview Broadcast Satellite system, an add-on for the Super Famicom. The soundtrack was written by longtime composer  Junya Nakano . The game is an aerial combat and RPG hybrid where you split your time between fighting other airships in real time and traveling to small caves and towns to find upgrades for your airship. It remains untranslated but it isn't some long lost classic; the gameplay is serviceable and it can be beaten in just under 2 hours. The Satellaview games do mark an interesting period of experimentation for Squaresoft. They sit between the earlier success of landmark RPGs like Final Fantasy IV, VI and Chrono Trigger and before the transition into the PS1 generation with games like Final Fantasy VII and Parasite Eve. Some of you might recognize Square's more notable Satellaview game Radical Dreamers which became the basis for Chrono Cross. Composer and arranger  Junya Nakano  started his career at Konami in 1992. After that he moved on to Square from 1995-2009 and continues to work as a freelancer. As lead composer he's written the music for Threads of Fate and Final Fantasy IV: The After Years. More frequently he's been a co-composer and has worked on games like X-Men arcade and Tobal No. 1, as well as regular collaborations with Masashi Hamauzu on projects like Front Mission: Gun Hazard, Final Fantasy X, XIII, and the X/X-2 remasters. Link Bandcamp Junya Nakano artist profile  on VGMOnline All tracks composed by  Junya Nakano Track List: 00:00  Title 05:40  Introduction 14:00  World Map 15:23  Battlefield 21:40  Town 26:58  Auction 28:30  Doom Triangle 31:40  Ending 35:00  Staff Roll

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